EDUINNOVAI 2026
THEMATIC AREAS
1. Innovation in Face-to-Face, Hybrid, and Digital Teaching Models
• Design and evaluation of teaching proposals that effectively combine face-to-face and virtual formats.
• Strategies to enhance participation and academic performance in hybrid learning environments.
• Integration of platforms, multimedia resources, and digital environments into university courses.
• Adaptation of methodologies to accommodate diverse student profiles, learning paces, and educational needs.
2. Artificial Intelligence in Higher Education Teaching: Applications, Strategies, and Emerging Competencies
• Implementation of generative AI as a support tool for teaching and instructional design.
• Development of teachers’ digital competencies related to artificial intelligence.
• Responsible and ethical use of AI tools in the classroom.
• Design of learning activities in which AI complements learning processes, tutoring, or feedback.
3. Active Methodologies and Student-Centred Learning
• Project-Based Learning (PBL), Challenge-Based Learning, case studies, flipped learning, role-playing, among others.
• Design of teaching experiences that promote critical thinking, creativity, and autonomous learning.
• Evaluation of learning outcomes and analysis of impact on student motivation.
• Integration of technology to enhance active participation.
4. Gamification, Simulation, and Digital Realities Applied to Education
• Design of gamified learning experiences and their impact on student motivation.
• Use of simulators, virtual reality (VR), and augmented reality (AR) to explain complex content.
• Integration of AI elements into gamified experiences.
• Pedagogical evaluation of immersive learning activities.
5. Ethics, Academic Integrity, and Assessment in the Age of AI
• Redesign of assessment strategies in response to the expansion of generative AI tools.
• Promotion of academic integrity and prevention of misuse.
• Critical reflection on bias, privacy, and data security in educational contexts.
• Analysis of institutional policies and teaching best practices.
6. Digital Transformation and Educational Management through Technological Tools
• Use of technology to enhance teaching coordination, student monitoring, and academic management.
• Decision-support systems in educational institutions.
• Innovation in professor–student communication processes.
• Institutional faculty training in digital competencies.
7. Education for Sustainability and Digital Citizenship
• Integration of the Sustainable Development Goals (SDGs) into courses through digital tools.
• Awareness-raising activities, social responsibility, and technological ethics.
• Development of interdisciplinary projects linked to sustainability.
• Digital materials and resources to promote informed digital citizenship.
8. Entrepreneurial and Professional Competencies in Digital Environments
• Teaching activities that foster entrepreneurial skills, innovation, and problem-solving.
• Challenges and project-based learning integrated with digital tools.
• Simulation of professional contexts through AI or digital platforms.
• Design of projects applied to real or simulated companies.
9. Learning Analytics and Data-Driven Teaching Improvement
• Use of data (participation, activities, grades, attendance, analytics) to inform teaching decisions.
• Design of strategies for monitoring student progress.
• Critical reflection on the benefits and limitations of learning analytics.
• Applied studies on retention, academic performance, and learning patterns.
10. Innovation in Learning Assessment
• Design of new approaches to assessing knowledge, competencies, and performance.
• Authentic assessment, peer assessment, and self-assessment.
• Digital rubrics, automated feedback, and hybrid assessment systems.
• Continuous assessment in face-to-face, hybrid, and virtual environments.
11. Educational Inclusion, Accessibility, and the Reduction of Digital Divides
• Strategies to address diversity in digital or hybrid classrooms.
• Universal Design for Learning (UDL) supported by technological tools.
• Accessible tools for students with diverse learning paces or specific needs.
• Evaluation of the impact of inclusion initiatives.
12. Education and the Labour Market in the Age of AI
• Changes in professional skills and competencies driven by AI and their impact on education.
• Artificial intelligence as a catalyst for educational and labour transformation in the 21st century.
• AI redefining professional competencies: is education prepared for this shift?
• The impact of artificial intelligence on employability and the need for lifelong learning.
• Education and the labour market: how to balance human-centred education in the face of automation?
• Soft skills and digital competencies: the emerging dual foundation for employability in the age of AI.
13. Emerging Trends and Innovative Experiences (Open Category)
• Emerging proposals exploring novel teaching and learning formats.
• Interdisciplinary innovations.
• Pilot experiences currently in experimental phases.
• Studies or reflections on the future of education.
